Blender  V3.3
Classes | Functions
btInternalEdgeUtility.cpp File Reference
#include "btInternalEdgeUtility.h"
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"

Go to the source code of this file.

Classes

struct  btConnectivityProcessor
 
struct  b3ProcessAllTrianglesHeightfield
 

Functions

static int btGetHash (int partId, int triangleIndex)
 
static btScalar btGetAngle (const btVector3 &edgeA, const btVector3 &normalA, const btVector3 &normalB)
 
void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape *trimeshShape, btTriangleInfoMap *triangleInfoMap)
 Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'. More...
 
void btGenerateInternalEdgeInfo (btHeightfieldTerrainShape *heightfieldShape, btTriangleInfoMap *triangleInfoMap)
 
void btNearestPointInLineSegment (const btVector3 &point, const btVector3 &line0, const btVector3 &line1, btVector3 &nearestPoint)
 
bool btClampNormal (const btVector3 &edge, const btVector3 &tri_normal_org, const btVector3 &localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 &clampedLocalNormal)
 
void btAdjustInternalEdgeContacts (btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, const btCollisionObjectWrapper *colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
 Changes a btManifoldPoint collision normal to the normal from the mesh. More...
 

Function Documentation

◆ btAdjustInternalEdgeContacts()

void btAdjustInternalEdgeContacts ( btManifoldPoint &  cp,
const btCollisionObjectWrapper *  trimeshColObj0Wrap,
const btCollisionObjectWrapper *  otherColObj1Wrap,
int  partId0,
int  index0,
int  normalAdjustFlags = 0 
)

Changes a btManifoldPoint collision normal to the normal from the mesh.

Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo) If this info map is missing, or the triangle is not store in this map, nothing will be done

Definition at line 486 of file btInternalEdgeUtility.cpp.

References blue, BT_LARGE_FLOAT, BT_TRIANGLE_CONCAVE_DOUBLE_SIDED, BT_TRIANGLE_CONVEX_BACKFACE_MODE, BT_TRIANGLE_CONVEX_DOUBLE_SIDED, btBvhTriangleMeshShape(), btClampNormal(), btFabs(), btGetHash(), btHeightfieldTerrainShape(), btNearestPointInLineSegment(), btScaledBvhTriangleMeshShape(), btTransform, btTriangleShape(), btVector3, color, btHashMap< Key, Value >::find(), getChildShape(), btCollisionObjectWrapper::getCollisionObject(), btCollisionObjectWrapper::getCollisionShape(), btManifoldPoint::getPositionWorldOnB(), btCollisionObjectWrapper::getWorldTransform(), green, hash, len, blender::math::length(), btTriangleInfoMap::m_convexEpsilon, btManifoldPoint::m_distance1, btTriangleInfo::m_edgeV0V1Angle, btTriangleInfo::m_edgeV1V2Angle, btTriangleInfo::m_edgeV2V0Angle, btTriangleInfo::m_flags, btManifoldPoint::m_localPointB, btTriangleInfoMap::m_maxEdgeAngleThreshold, btManifoldPoint::m_normalWorldOnB, btManifoldPoint::m_positionWorldOnA, btManifoldPoint::m_positionWorldOnB, quatRotate(), red, SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE, TERRAIN_SHAPE_PROXYTYPE, TRI_INFO_V0V1_CONVEX, TRI_INFO_V0V1_SWAP_NORMALB, TRI_INFO_V1V2_CONVEX, TRI_INFO_V1V2_SWAP_NORMALB, TRI_INFO_V2V0_CONVEX, TRI_INFO_V2V0_SWAP_NORMALB, TRIANGLE_MESH_SHAPE_PROXYTYPE, TRIANGLE_SHAPE_PROXYTYPE, v1, and v2.

◆ btClampNormal()

bool btClampNormal ( const btVector3 &  edge,
const btVector3 &  tri_normal_org,
const btVector3 &  localContactNormalOnB,
btScalar  correctedEdgeAngle,
btVector3 &  clampedLocalNormal 
)

Definition at line 452 of file btInternalEdgeUtility.cpp.

References btGetAngle(), btMatrix3x3, and btVector3.

Referenced by btAdjustInternalEdgeContacts().

◆ btGenerateInternalEdgeInfo() [1/2]

void btGenerateInternalEdgeInfo ( btBvhTriangleMeshShape *  trimeshShape,
btTriangleInfoMap *  triangleInfoMap 
)

◆ btGenerateInternalEdgeInfo() [2/2]

void btGenerateInternalEdgeInfo ( btHeightfieldTerrainShape *  heightfieldShape,
btTriangleInfoMap *  triangleInfoMap 
)

Definition at line 406 of file btInternalEdgeUtility.cpp.

References BT_LARGE_FLOAT, and btVector3.

◆ btGetAngle()

static btScalar btGetAngle ( const btVector3 &  edgeA,
const btVector3 &  normalA,
const btVector3 &  normalB 
)
static

Definition at line 40 of file btInternalEdgeUtility.cpp.

References angle(), btAtan2(), and btVector3.

Referenced by btClampNormal(), and btConnectivityProcessor::processTriangle().

◆ btGetHash()

static int btGetHash ( int  partId,
int  triangleIndex 
)
static

◆ btNearestPointInLineSegment()

void btNearestPointInLineSegment ( const btVector3 &  point,
const btVector3 &  line0,
const btVector3 &  line1,
btVector3 &  nearestPoint 
)

Definition at line 429 of file btInternalEdgeUtility.cpp.

References btVector3, blender::math::dot(), and point.

Referenced by btAdjustInternalEdgeContacts().