Blender  V3.3
Functions
blender::nodes::node_fn_random_value_cc Namespace Reference

Functions

static void fn_node_random_value_declare (NodeDeclarationBuilder &b)
 
static void fn_node_random_value_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
 
static void fn_node_random_value_init (bNodeTree *UNUSED(tree), bNode *node)
 
static void fn_node_random_value_update (bNodeTree *ntree, bNode *node)
 
static std::optional< eCustomDataType > node_type_from_other_socket (const bNodeSocket &socket)
 
static void fn_node_random_value_gather_link_search (GatherLinkSearchOpParams &params)
 
static void fn_node_random_value_build_multi_function (NodeMultiFunctionBuilder &builder)
 

Function Documentation

◆ fn_node_random_value_build_multi_function()

static void blender::nodes::node_fn_random_value_cc::fn_node_random_value_build_multi_function ( NodeMultiFunctionBuilder &  builder)
static

◆ fn_node_random_value_declare()

static void blender::nodes::node_fn_random_value_cc::fn_node_random_value_declare ( NodeDeclarationBuilder &  b)
static

Definition at line 17 of file node_fn_random_value.cc.

References usdtokens::b(), CD_PROP_BOOL, min, N_, node, and PROP_FACTOR.

Referenced by register_node_type_fn_random_value().

◆ fn_node_random_value_gather_link_search()

static void blender::nodes::node_fn_random_value_cc::fn_node_random_value_gather_link_search ( GatherLinkSearchOpParams &  params)
static

◆ fn_node_random_value_init()

static void blender::nodes::node_fn_random_value_cc::fn_node_random_value_init ( bNodeTree *  UNUSEDtree,
bNode *  node 
)
static

Definition at line 50 of file node_fn_random_value.cc.

References CD_PROP_FLOAT, data, and node.

Referenced by register_node_type_fn_random_value().

◆ fn_node_random_value_layout()

static void blender::nodes::node_fn_random_value_cc::fn_node_random_value_layout ( uiLayout *  layout,
bContext *  UNUSEDC,
PointerRNA *  ptr 
)
static

Definition at line 45 of file node_fn_random_value.cc.

References ptr, and uiItemR().

Referenced by register_node_type_fn_random_value().

◆ fn_node_random_value_update()

static void blender::nodes::node_fn_random_value_cc::fn_node_random_value_update ( bNodeTree *  ntree,
bNode *  node 
)
static

◆ node_type_from_other_socket()

static std::optional<eCustomDataType> blender::nodes::node_fn_random_value_cc::node_type_from_other_socket ( const bNodeSocket &  socket)
static