Blender  V3.3
transform_mode_edge_rotate_normal.c File Reference
#include <stdlib.h>
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.h"
#include "BKE_unit.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "transform.h"
#include "transform_convert.h"
#include "transform_snap.h"
#include "transform_mode.h"

Go to the source code of this file.

Functions

Transform (Normal Rotation)
static void storeCustomLNorValue (TransDataContainer *tc, BMesh *bm)
 
void freeCustomNormalArray (TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data)
 
static void applyNormalRotation (TransInfo *t, const int UNUSED(mval[2]))
 
void initNormalRotation (TransInfo *t)
 

Function Documentation

◆ applyNormalRotation()

static void applyNormalRotation ( TransInfo *  t,
const int   UNUSEDmval[2] 
)
static

◆ freeCustomNormalArray()

void freeCustomNormalArray ( TransInfo *  t,
TransDataContainer *  tc,
TransCustomData *  custom_data 
)

◆ initNormalRotation()

void initNormalRotation ( TransInfo *  t)

◆ storeCustomLNorValue()

static void storeCustomLNorValue ( TransDataContainer *  tc,
BMesh *  bm 
)
static