Blender  V3.3
Functions
node_exec.cc File Reference
#include "DNA_node_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_node.h"
#include "BKE_node_tree_update.h"
#include "MEM_guardedalloc.h"
#include "node_exec.h"
#include "node_util.h"

Go to the source code of this file.

Functions

static int node_exec_socket_use_stack (bNodeSocket *sock)
 
bNodeStack * node_get_socket_stack (bNodeStack *stack, bNodeSocket *sock)
 
void node_get_stack (bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
 
static void node_init_input_index (bNodeSocket *sock, int *index)
 
static void node_init_output_index (bNodeSocket *sock, int *index, ListBase *internal_links)
 
static struct bNodeStack * setup_stack (bNodeStack *stack, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
 
bNodeTreeExec * ntree_exec_begin (bNodeExecContext *context, bNodeTree *ntree, bNodeInstanceKey parent_key)
 
void ntree_exec_end (bNodeTreeExec *exec)
 

Function Documentation

◆ node_exec_socket_use_stack()

static int node_exec_socket_use_stack ( bNodeSocket *  sock)
static

◆ node_get_socket_stack()

bNodeStack* node_get_socket_stack ( struct bNodeStack *  stack,
struct bNodeSocket *  sock 
)

For a given socket, find the actual stack entry.

Definition at line 28 of file node_exec.cc.

References bNodeSocket::stack_index.

Referenced by group_copy_inputs(), group_copy_outputs(), group_gpu_copy_inputs(), group_gpu_move_outputs(), node_get_stack(), and setup_stack().

◆ node_get_stack()

void node_get_stack ( bNode *  node,
bNodeStack *  stack,
bNodeStack **  in,
bNodeStack **  out 
)

◆ node_init_input_index()

static void node_init_input_index ( bNodeSocket *  sock,
int *  index 
)
static

◆ node_init_output_index()

static void node_init_output_index ( bNodeSocket *  sock,
int *  index,
ListBase *  internal_links 
)
static

◆ ntree_exec_begin()

bNodeTreeExec* ntree_exec_begin ( bNodeExecContext *  context,
bNodeTree *  ntree,
bNodeInstanceKey  parent_key 
)

◆ ntree_exec_end()

void ntree_exec_end ( bNodeTreeExec *  exec)

◆ setup_stack()

static struct bNodeStack* setup_stack ( bNodeStack *  stack,
bNodeTree *  ntree,
bNode *  node,
bNodeSocket *  sock 
)
static